Monster Valley
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Game Play

Monster Battle

The Monster Valley are tasked with fighting the Monsters every day. The player first selects the creatures to use in battle and equips them with weapons by purchasing these items available in the MarketPlace. The player will pay a little BNB gas price to engage in combat with a chosen enemy. ๐Ÿ—ก The stronger the enemy, the greater the reward. However, players need to attend to the calculated win rate for each Monster. Choosing the opponents wisely will bring many victories and rewards to the players. They can then upgrade their MONSTERX to defeat stronger enemies.
The game then rolls for battle results and records them on the blockchain. If the fight ends in the player's favor, the player receives MONSTER Token and character experience. If the outcome is a loss, the player will still receive a few EXP but no reward token. ๐Ÿ’ธ ๐Ÿ’ธ ๐Ÿ’ธ

Farming

Not only focusing on battles with Monsters, the creatures on the Monster Valley planet also need farming to maintain food for a long struggle. Players can choose the creatures that are suitable for farming to get the best profit.
๐Ÿ’ธ During farming, creatures will generate MONSTER Tokens. This is considered as the main source of energy on Monster Valley planet. Players can use MONSTER toto upgrade the quality of the squad and be ready to fight with Monsters.

Breeding and Grow

There are 2 stages of evolution on the Monster Valley planet, the Egg Stage and the Adult Stage. Only adult MONSTERX can participate in other activities such as Farming or Fighting with Monsters.
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The player can buy eggs from MarketPlace and then incubate them to hatch an adult MONSTERX. Both buying and hatching eggs need to use MONSTER tokens.

Training

The player first selects their MONSTERX and send to the training camp, players need to deposit 2,000 MONSTER token as fee.
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MONSTERX will receive experience during the training process. The longer the time, the more experience MONSTERX will gain.

MarketPlace

Users can trade eggs, adult creatures, and items on the MarketPlace. Products for sale can be from developers or players. This is considered an exchange of Non-Fungible Token (NFT) and Fungible Token (MONSTER Token). NFT is considered a commodity, and MONSTER token is a currency.
The main currency used in the MarketPlace is MONSTER Token. All transactions are made in MONSTER Token.

Tournament

Players in Monster Valley will participate in attack and defense to accumulate ELO points, with each 100 ELO will correspond to a rank, at the end of the season will summarize the rank to award.
Registration:
Each participant will be required to register a formation to defend when attacked by other players.
Participation registration fee: 500* Token.
You can unsubscribe if you haven't attacked any matches.
Defense:
Team Monster defense with the number up to you but up to 5*.
Defensive Monsters must be Hatched Monsters.
Defensive formations can still use the battle function to level up during tournaments, but cannot use the training function.
Defensive formations cannot be selected from animals being trained or farming.
Teams can be changed at any time.
Attack:
Players will have 5* free attacks every day, each attack takes a turn, regardless of winning or losing.
Players can buy more attacks for 100* Tokens, unlimited purchases, unused extra purchases will be reserved for next season.
Attacked players will be randomly selected from among the registered players, prioritizing pairing with those of the same rank.
The attacking squad can leave the salary at will, up to 5 * children.
The offensive formation is an optional formation before each match, which can coincide with the defensive formation.
The attacking animal must be a hatched animal.
Attacking formations cannot be selected from animals being trained or farming.
Score:
Points for each match will be calculated based on the current ELO difference between the attacker and the defender, the winning side will be added and the losing side will be deducted the corresponding number of points.
If the attacker has a higher ELO score than the defender, less points will be added when winning and more points will be deducted when losing.
Conversely, if the attacker has a lower ELO score than the defender, more points will be added when winning and less points will be deducted when losing. See details in the attached table.
The maximum score that can be received per game is 35 points, the minimum is 1 point.
ELO score cannot be lower than 0.
Every 100 ELO will be equivalent to one rank, for example a player with an ELO of 1456 will be equivalent to rank 14.
ELO points start at 1000*, each season resets ELO points to 1000.
ELO points are not reset upon unsubscribing.
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Inequality
Win
Lose
Inequality
Win
Lose
Inequality
Win
Lose
Inequality
Win
Lose
<= -99
34
1
-49
24
6
1
15
15
51
5
25
-98
34
1
-48
24
6
2
15
15
52
5
25
-97
34
1
-47
24
6
3
15
15
53
5
25
-96
34
1
-46
24
6
4
15
15
54
5
25
-95
34
1
-45
24
6
5
14
16
55
4
26
-94
33
1
-44
23
7
6
14
16
56
4
26
-93
33
1
-43
23
7
7
14
16
57
4
26
-92
33
1
-42
23
7
8
14
16
58
4
26
-91
33
1
-41
23
7
9
14
16
59
4
26
-90
33
1
-40
23
7
10
13
17
60
3
27
-89
32
1
-39
22
8
11
13
17
61
3
27
-88
32
1
-38
22
8
12
13
17
62
3
27
-87
32
1
-37
22
8
13
13
17
63
3
27
-86
32
1
-36
22
8
14
13
17
64
3
27
-85
32
1
-35
22
8
15
12
18
65
2
28
-84
31
1
-34
21
9
16
12
18
66
2
28
-83
31
1
-33
21
9
17
12
18
67
2
28
-82
31
1
-32
21
9
18
12
18
68
2
28
-81
31
1
-31
21
9
19
12
18
69
2
28
-80
31
1
-30
21
9
20
11
19
70
1
29
-79
30
1
-29
20
10
21
11
19
71
1
29
-78
30
1
-28
20
10
22
11
19
72
1
29
-77
30
1
-27
20
10
23
11
19
73
1
29
-76
30
1
-26
20
10
24
11
19
74
1
29
-75
30
1
-25
20
10
25
10
20
75
1
30
-74
29
1
-24
19
11
26
10
20
76
1
30
-73
29
1
-23
19
11
27
10
20
77
1
30
-72
29
1
-22
19
11
28
10
20
78
1
30
-71
29
1
-21
19
11
29
10
20
79
1
30
-70
29
1
-20
19
11
30
9
21
80
1
31
-69
28
2
-19
18
12
31
9
21
81
1
31
-68
28
2
-18
18
12
32
9
21
82
1
31
-67
28
2
-17
18
12
33
9
21
83
1
31
-66
28
2
-16
18
12
34
9
21
84
1
31
-65
28
2
-15
18
12
35
8
22
85
1
32
-64
27
3
-14
17
13
36
8
22
86
1
32
-63
27
3
-13
17
13
37
8
22
87
1
32
-62
27
3
-12
17
13
38
8
22
88
1
32
-61
27
3
-11
17
13
39
8
22
89
1
32
-60
27
3
-10
17
13
40
7
23
90
1
33
-59
26
4
-9
16
14
41
7
23
91
1
33
-58
26
4
-8
16
14
42
7
23
92
1
33
-57
26
4
-7
16
14
43
7
23
93
1
33
-56
26
4
-6
16
14
44
7
23
94
1
33
-55
26
4
-5
16
14
45
6
24
95
1
34
-54
25
5
-4
15
15
46
6
24
96
1
34
-53
25
5
-3
15
15
47
6
24
97
1
34
-52
25
5
-2
15
15
48
6
24
98
1
34
-51
25
5
-1
15
15
49
6
24
99
1
34
-50
25
5
0
15
15
50
5
25
>= 100
1
35
Inequality
ELO difference between attacker and defender (= Attacker ELO โ€“ Defensive ELO)
Win : The ELO score changes if the attacker wins, i.e. the attacking side will be added and the defending side will be deducted the corresponding number of points.
Lose : ELO score changes if the attacker fails, i.e. the attacking side will be deducted and the defending side will be added the corresponding number of points.

Bonus:

At the end of each season, there will be a summary and awards for all players who register to participate.
Players of the 3 highest rank levels will equally divide the bonus Token according to rank and animal eggs, the remaining players will receive animal eggs.
Rank 1st: 45% of total player registration fee during the season and receive 4 Random Egg.
Rank 2nd: 35% of the total player registration fee during the season and each player will receive 3 Random Egg.
Rank 3rd : 15% of the total player registration fee during the season and each player will receive 2 Random Egg.
The remaining players will receive 1 Random Egg.
*The bonus above is just a suggestion, can be customized according to the host's intentions.
Last modified 2mo ago